Portfolio

I build things that move, glow, and get looked at.

Real-time visual installations, 3D and motion work, addressable LED and kinetic hardware, and the custom software that drives all of it. Based in Austin.

Creative technologist & multidisciplinary artist Austin, Texas

Selected work

Projects.

A cross-section of recent commissions and personal work — live visuals, interactive 3D, and physical pieces.

Real-time

Live visuals & interactive installations

Generative TouchDesigner systems for shows and installations — particle work, Kinect depth-map interaction, and DMX lighting cued from the same patch.

Hardware

Lighting & kinetic hardware

Addressable WS2811 and COB LED builds running WLED, ESP32 controllers, and motor-driven kinetic sculpture — designed, wired, and programmed end to end.

3D

3D, motion & fabrication

Blender modeling, shader design, and physics simulation through to After Effects compositing — or straight to a printer via CAD-to-print workflows.

Software

Custom tools & storefronts

Python automation, Flask services, JavaScript front-ends, and Shopify builds with Liquid templates, metaobjects, and custom product options.

What I work in

Seven disciplines, one workbench.

Most projects pull from several of these at once — that's usually the reason they land here instead of with a specialist.

Real-time

TouchDesigner & Unity

Interactive installations and generative art — particle systems, Kinect depth-map input, and DMX lighting control, plus real-time 3D environments and game mechanics in Unity.

3D

Blender & fabrication

Modeling, motion graphics, shader design, and soft-body physics, scripted with Python where it saves time. CAD-to-print workflows with slicing tuned for PLA and PETG.

Hardware

Lighting & electronics

DMX rigs, WLED, and addressable WS2811 and COB LED setups for live events. ESP32 microcontrollers and electric motors driving kinetic sculpture.

Code

Software & automation

JavaScript for interactive front-ends and back-end logic, Python for workflow automation, desktop macros, batch image processing, and local Flask servers, PHP for server-side builds — with databases designed to match.

Design

Adobe suite

Photoshop for raster work, digital painting, and texturing. Illustrator for vector and logo work. After Effects for motion and compositing, Premiere Pro for edit and color, InDesign for print layout.

AI

Generative pipelines

ComfyUI node graphs, Stable Diffusion, Flux, Midjourney, and ControlNet models wired into automated image-generation workflows.

Commerce

Shopify

Platform management, Liquid theme customization, metaobjects, custom product options, and third-party integrations.

About

Half artist, half engineer, entirely too into shaders.

I move between studios, stages, and codebases — modeling in Blender one week, soldering an LED rig the next, writing the Python that makes the third week possible.

The through-line is that I like making things people can stand in front of. If it needs to be designed, animated, lit, wired, coded, or printed, that's the job — and it usually needs several of those at once.

7disciplines in rotation
Austinhome base
Openfor commissions

Get in touch

Have something you want built?

Commissions, collaborations, shows, and weird one-off ideas all welcome. Tell me what you're picturing.

Email me