Live visuals & interactive installations
Generative TouchDesigner systems for shows and installations — particle work, Kinect depth-map interaction, and DMX lighting cued from the same patch.
Portfolio
Real-time visual installations, 3D and motion work, addressable LED and kinetic hardware, and the custom software that drives all of it. Based in Austin.
Selected work
A cross-section of recent commissions and personal work — live visuals, interactive 3D, and physical pieces.
Generative TouchDesigner systems for shows and installations — particle work, Kinect depth-map interaction, and DMX lighting cued from the same patch.
Addressable WS2811 and COB LED builds running WLED, ESP32 controllers, and motor-driven kinetic sculpture — designed, wired, and programmed end to end.
Blender modeling, shader design, and physics simulation through to After Effects compositing — or straight to a printer via CAD-to-print workflows.
Python automation, Flask services, JavaScript front-ends, and Shopify builds with Liquid templates, metaobjects, and custom product options.
What I work in
Most projects pull from several of these at once — that's usually the reason they land here instead of with a specialist.
Real-time
Interactive installations and generative art — particle systems, Kinect depth-map input, and DMX lighting control, plus real-time 3D environments and game mechanics in Unity.
3D
Modeling, motion graphics, shader design, and soft-body physics, scripted with Python where it saves time. CAD-to-print workflows with slicing tuned for PLA and PETG.
Hardware
DMX rigs, WLED, and addressable WS2811 and COB LED setups for live events. ESP32 microcontrollers and electric motors driving kinetic sculpture.
Code
JavaScript for interactive front-ends and back-end logic, Python for workflow automation, desktop macros, batch image processing, and local Flask servers, PHP for server-side builds — with databases designed to match.
Design
Photoshop for raster work, digital painting, and texturing. Illustrator for vector and logo work. After Effects for motion and compositing, Premiere Pro for edit and color, InDesign for print layout.
AI
ComfyUI node graphs, Stable Diffusion, Flux, Midjourney, and ControlNet models wired into automated image-generation workflows.
Commerce
Platform management, Liquid theme customization, metaobjects, custom product options, and third-party integrations.
About
I move between studios, stages, and codebases — modeling in Blender one week, soldering an LED rig the next, writing the Python that makes the third week possible.
The through-line is that I like making things people can stand in front of. If it needs to be designed, animated, lit, wired, coded, or printed, that's the job — and it usually needs several of those at once.
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Get in touch
Commissions, collaborations, shows, and weird one-off ideas all welcome. Tell me what you're picturing.
Email me